Roweb Design
Thursday, October 26, 2017
How We Built an AI to Play SNES Street Fighter II Turbo #lzodevelopment
That’s an interesting reward function. Surely there is a better way? We tried a number of reward functions - wins, damage, a few others, and delta in health worked best.
from #lzodevelopment http://ift.tt/2leLrwB
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