Sunday, October 1, 2017

Teaching a Catapult to Shoot Down a Missile #lzodevelopment



Inspired by both medieval siege engines and the recent release of Unity’s reinforcement learning SDK I taught a catapult to both identify, aim, and destroy a “missile” (in this case, a loving, rendered cylinder).

from #lzodevelopment http://ift.tt/2xJ4G5B
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